Love live school idol festival crash
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The point of this simulation game is to turn a high school boy into the most popular idol in Japan. One of a number of idol singer games, "Ensemble Stars!" is marketed towards women, as its focus is male idols. The popularity of "Shironeko Project" matches with how much money players spend on it: it ranks at number 8 there, too. Players travel across the land on a 3-D map and complete quests, either alone or in collaboration with friends. But, in spite of boasting a full-voice story mode, which is appealing for RPG fans, as well as an online competitive mode, the amount of money spent on in-app purchases doesn’t rank in the top 10 for "Shadowverse," either.Ī “one finger RPG”, "Shironeko Project" is a full-scale, action roleplaying game that is controlled simply with taps and slides of one finger. According to the app page, there are over 600 cards available in the game, and each one is drawn in a beautiful anime style. "Shadowverse" is a digital collectible card game. However, though this game appears to be played a lot, "Pawapuro Yakkyu" doesn’t rank in the top 10 for in-app purchases. It’s also available on several game consoles.
#Love live school idol festival crash pro#
Part of a series of pro sports games that also includes soccer, this game is a realistic baseball game that allows you to pit real-life teams with real-life players against each other. Jikkyo Pawafuru Puro Yakkyu (Real-life Powerful Pro Baseball) So what are the top 10 mobile games that are most played by Smart Game’s users?ġ0.
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Using this app they sent out a survey to 2,017 users, asking what games they play the most, on average how much money they spend per month on those games, and other interesting industry-related questions. They run an app called Smart Game that provides points for spending money on smartphone games, which can later be exchanged for an iTunes or Amazon gift card. Like I said, serious business.īut what games are Japanese people playing on their smart phones? And on average how much money are they spending on them? Smartprise, a media device venture business, conducted a survey to find out just that. And that’s not to mention how much money Japanese people spend on them: in 2015, the Japanese mobile game industry had the second highest revenue in the world, in spite of its comparatively small population. Of course, there are the casual players who just use them to kill time on the train, but there are a lot of people who spend so much time playing mobile games that their significant others get jealous. Japanese gamers are very serious about their smartphone games.